I tried the second scenario you mentioned, I could not reproduce your test. Is there anything else running with the aplay and flood pings. Are you using a certain packet size with the flood pings? Is the network isolated? I was using 64k approximate packet sizes and a statically configured network, no other traffic. I used a wav file with aplay. During the test I ran I always seemed to have about 50% of the processor left. I tried this on both the 6.0 and 7.0 SDK.
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